Baro! The metropolis of the galaxy and the birthplace of life. It is a land of shifting sands, vast canyons, and grand mountains. The mountains are the most dangerous area to travel to on the planet, filled to the brim with Boulder Dragons. The planets underbelly is a complex crystal cave system, referred to as the “Relohex”. The gems that come from the Relohex are used as the primary power source on the planet. These gems also allowed the inhabitants of Baro to build a thriving civilization, reaching the center of the planet itself. This metallic city is the home of millions of inorganic robots and golems that are ruled over by Humungous Ancient Rock Man.
Card TextOnce per turn, you can swap around the Power & Health of 1 Baro Creature on your planet. At the end of your opponent's next turn, they are swapped back.
Baro is the most defense planet, made for playing long and drawn out using as few cards as possible until your opponent runs out of resources where you attack all at once.
- Stat Swamping
- Card Draw
Locations On Baro
- Mountain Stronghold
- Relohex Mine
- Violet Stone Valley
In terms of design Baro is pretty simple. Metal, gems, sand, rocks, and occasionally glass. The organic creatures should be reptilian or Jurassic in nature, with a rough and jagged appearance. While the robots from Gen 1 era are based on golems, more blocky shaped, and highly defensive. While the Gen 3 era robots tend to hover instead of walking, have smooth metallic plating, and are less defensive and based on creatures from other planets to blend into there surroundings while exploring other planets in the galaxy. With the Gen 2 bots are from the planet Copex. - Gavora